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Thread Statistics | Show CCP posts - 38 post(s) |

Vlad Vladimir Vladinovsky
Pyre Falcon Defence and Security Imperial Outlaws.
28
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Posted - 2014.10.10 02:58:00 -
[1] - Quote
These capital ship changes still seem extreme with a 5yl limit with max skills makes it feel like its even too short as it will be difficult to make a capital ship 5ly since many distances are so long that a carrier might be only able to jump 2-3 systems and it will be left at mere convenience that you can take a 2-3 jump cyno or you can just jump through a gate with a scout like how many people already do it with non-capital ships
I wish instead of a 5ly limit on capitals it'd be ok at a mere 7.5 as thats still an incredible nerf from what they can do now, a 2.5ly base range with only 20% to JDC makes a base carrier's jump drive useless for such an incredible nearly 1 month skill just to gain what seems to be all but mild increase in range. |

Vlad Vladimir Vladinovsky
Pyre Falcon Defence and Security Imperial Outlaws.
28
|
Posted - 2014.10.10 03:03:00 -
[2] - Quote
Querns wrote:Manfred Sideous wrote: Like using JFs to stockpile doctrine ships and then having everyone use haulers and take JB's unimpeded of power projection changes amirite? #Metamergent
Hey, I'm with you on the JF thing. Increasing the range of the JF to 10LY was a mistake -- I'd much rather see it remain at 5LY. And, again, interceptors are better than haulers at traveling~
With these changes, taking a gate will be far faster at traveling distances than a jump drive purely on the basis of such an incredibly small range with a fatigue timer
the example is right, an interceptor with the similar warp speeds as the wreathe will beat the wreathe always when the wreathe gets an ability to take a covops cyno has been make 100% useless
His example isn't wrong you're literally taking the role bonus a covops ship has to take a covops to travel long distances is being made useless because of the short range and fatigue timers it will always be faster to take a gate in all circumstances |

Vlad Vladimir Vladinovsky
Pyre Falcon Defence and Security Imperial Outlaws.
28
|
Posted - 2014.10.10 03:08:00 -
[3] - Quote
Querns wrote:Vlad Vladimir Vladinovsky wrote:Querns wrote:Manfred Sideous wrote: Like using JFs to stockpile doctrine ships and then having everyone use haulers and take JB's unimpeded of power projection changes amirite? #Metamergent
Hey, I'm with you on the JF thing. Increasing the range of the JF to 10LY was a mistake -- I'd much rather see it remain at 5LY. And, again, interceptors are better than haulers at traveling~ With these changes, taking a gate will be far faster at traveling distances than a jump drive purely on the basis of such an incredibly small range with a fatigue timer the example is right, an interceptor with the similar warp speeds as the wreathe will beat the wreathe always when the wreathe gets an ability to take a covops cyno has been make 100% useless His example isn't wrong you're literally taking the role bonus a covops ship has to take a covops to travel long distances is being made useless because of the short range and fatigue timers it will always be faster to take a gate in all circumstances The wreathe is a T1 industrial. It can't take covert jump portals. You might be thinking of the Prowler instead? yes my bad it was the prowler, I'll have to amend that
Currently as it stands it can be quite fun and advantageous to set up a cyno for a covops jump to move these T2 haulers
I feel as though with the current jump drive nerfs this entire ability which sees little time from my in game observations will be 100% useless and if I understand it right a T1 hauler's will too purely on the basis that taking a gate will always be faster
On a side note, I think the entire community has been blinded by this buzzword "power projection" as a means to merely blame the tools that a large group used in many alliances and coalitions used to project their power onto less able players
I think its a better solution to have the power projection of the coalitions looked at rather than the tools, blame the shooter not the gun if that makes any sense |

Vlad Vladimir Vladinovsky
Pyre Falcon Defence and Security Imperial Outlaws.
28
|
Posted - 2014.10.10 03:13:00 -
[4] - Quote
Komi Toran wrote:Vlad Vladimir Vladinovsky wrote:yes my bad it was the prowler, I'll have to amend that
Currently as it stands it can be quite fun and advantageous to set up a cyno for a covops jump to move these T2 haulers
I feel as though with the current jump drive nerfs this entire ability which sees little time from my in game observations will be 100% useless... Why? You get a 50% reduction from the cov-ops bridge on top of the 90% reduction from the hauler bonus. So that means you have to wait 2:30 between 8ly jumps. Is that really a huge burden? As a matter of convenience, thats the only reason it would exist, jumping the gate would still be faster it seems to go back and forth than to wait the timer. And 8ly compared to what it is now still seems very small. |

Vlad Vladimir Vladinovsky
Pyre Falcon Defence and Security Imperial Outlaws.
28
|
Posted - 2014.10.10 03:23:00 -
[5] - Quote
Alp Khan wrote:Hendrick Tallardar wrote:Alp Khan wrote:
You can't fit a packed Megathron to any of those ~travel fit short train power projection industrials~, such as the Wreathe fit that was shared here either. That concern is completely without merit.
My understanding, as a person with no individual thought because I'm not part of your player group, was that it wasn't an issue of "you can move ships so much faster" but more so "you can move your character in that ship across half the galactic map with little to no fatigue due to the 90% or so fatigue reduction T1 haulers get." The ability to be staged out of say, Delve, and use a JB network + the T1 industrial to jump all the way up to say Venal (or whatever that V region in the north is) with no fatigue penalty is rather dumb. No. Not using a travel fit interceptor and bothering with any jump fatigue related mechanic to get from Delve to Venal is wrong. Travel fit interceptor will get you there faster and much safer than the supposed method of travel that you and others belonging to your player group have claimed would be preferred. Logistics was killed in its tracks with the initial proposal Greyscale came up with, and I see that he managed to address that problem rather adequately.
I agree, I think there aren't actually as many players as CCP claims they've read about being happy with these incredibly high nerfs as there are. I think its rather that a good chunk of a minority screamed so loud that CCP wants to bury the jump drive into the ground entirely using presumptuous and erroneous buzzwords like "power projection". As a result CCP seemed to answer to these rather violently by slaughtering the ability to move a carrier so bad that many people have done the math realizing that taking a few jumps can rack you up years of fatigue so large that your character is entirely gimped from ever taking a jump ever again regardless if you even intend to play that long. |

Vlad Vladimir Vladinovsky
Pyre Falcon Defence and Security Imperial Outlaws.
28
|
Posted - 2014.10.10 03:34:00 -
[6] - Quote
Alavaria Fera wrote:Vlad Vladimir Vladinovsky wrote:I agree, I think there aren't actually as many players as CCP claims they've read about being happy with these incredibly high nerfs as there are. I think its rather that a good chunk of a minority screamed so loud that CCP wants to bury the jump drive into the ground entirely using presumptuous and erroneous buzzwords like "power projection". As a result CCP seemed to answer to these rather violently by slaughtering the ability to move a carrier so bad that many people have done the math realizing that taking a few jumps can rack you up years of fatigue so large that your character is entirely gimped from ever taking a jump ever again regardless if you even intend to play that long. Buzzwords is definitely an interesting way to think about it. Eve needs to be less psssssh I've heard the term so often in the last month than I ever have in my entire year of playing that I question what it even meant anymore. The way I understood it, power projection was the ability of large coalitions, alliances and anyone to do with disposable income and disposable assets such as carriers and super carriers to consistently, effortlessly and riskless-ly drop massive amounts of munitions on anyone they could. I legitimately don't think this is a capital ship problem but a problem with how much money and assets and everything exists in the game. I ask in game what people think "power projection" means and its a garble of stuff mixed between "caps are OP" or "JD's are op" and "muh power projection" has so many different definitions according to so many different people, its a buzzword used to describe something they don't like. They don't seem to see it as "geez my 12 man cruiser gang just got hotdropped by the jump portal of a titan, which dropped 3 carriers, 2 dreads and an Aeon all in one sitting instantly" they see it as "caps are OP and their this is OP and this thing that killed me is OP". When really I think they're forgetting WHO exactly dropped on them, people with such a ridiculous amount of disposable income and assets that even if its a trap and they lose tens of billions of ships and the next day its like it never happened. You think the battle of B-R was big? that isn't anything there WILL be a bigger battle in EVE as their expendable cash grows exponentially. All those titans lost? Probably nothing in terms of their economic power, I bet all the titans lost have been already replaced since then.
This whole talk about sov changes and capital "power projection" changes should have been about who was shooting and not what they were shooting. |

Vlad Vladimir Vladinovsky
Pyre Falcon Defence and Security Imperial Outlaws.
29
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Posted - 2014.10.21 14:41:00 -
[7] - Quote
Skia Aumer wrote:Yroc Jannseen wrote:Cyno jammers are meant as a strategic asset not your personal safety blanket. They still have the effect of forcing the enemy through gates. In the case of a fight over a structure timer this is significant. And capital ships are meant to be rare and expensive. you underestimate the autism that comes from EVE the same way one of the devs thought there wasn't going to be anymore than a dozen of titans in the game and here we are
being "expensive" is not a balancing factor |
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